

"The kind of way you'd wrestle with them is to make all the moves at 2/3rd speed and you'd have to laboriously flip them to make the wrestlers do the moves," he says. Navarro compares the experience to playing with '90s action figures.

Allow an August 2017 play-through from gaming site Giant Bomb-in which players call the experience "hell on Earth"-to partially explain. it may enjoy some level of fandom because of just how objectively bad it is.įor many, MDickie may be to video games what The Room's Tommy Wiseau is to film. It doesn't enjoy a professional-league licensing deal, so the characters are all weird knock-offs ("Nightshift" and not The Undertaker "Jimi Sierra" and not John Cena "Hank Slogan" and. The graphics are blocky and dated compared to modern sports simulators. Looking at Wrestling Revolution 3D, you'd never guess its historic level of success or pervasiveness. "I didn’t know whether to throw him off the train or pat him on the back,” Dickie jokes. Wrestling Revolution 3D is his most successful game to date.

Dickie knows all this because he's not only a fan-he's a long-time independent developer better known as MDickie. Officially licensed games from the UFC and WWE, for comparison, stall at around 10 million downloads. Today, the Google Play Store lists it in the " 50,000,000 to 100,000,000" download category. In 2017, Wrestling Revolution 3D became the first sports sim to surpass 50 million downloads. But Wrestling Revolution 3D holds an unusual position within this landscape-it's the genre's most unexpected yet successful mobile title. The Football Managerfranchise has been delighting international audiences for 25 years-plus, nudging even stateside developers to take notice within the last decade (how else do you explain Madden spin-off, NFL Head Coach, sneaking into a release cycle full of familiar 2K titles?). The solution ultimately revealed itself when the developer got close enough to catch a glimpse of the boy's screen: Wrestling Revolution 3D.īy now, the sports simulator gaming genre is as tried and true as sports itself. As the furious tapping played out in front of him, Dickie contemplated whether he should hassle this transit gamer or just find an empty spot elsewhere. Recently, Mat Dickie boarded a train out of London and came across a kid, face-down in a smartphone game, sitting in Dickie's ticketed seat.
